Quick Critiques – April 3, 2009
Posted by Don MacPherson on April 3rd, 2009
Destroyer #1 (Marvel Comics/Max Comics imprint)
by Robert Kirkman & Cory Walker
I didn’t know what to expect from this limited series, but the fact that the creative force behind is the same one that gave us Invincible was all I needed to know to make the decision to pick it up. After reading the first issue, I find I’m quite torn. The over-the-top violence and the title character’s casual attitude toward it were more than a little off-putting. This sort of extreme approach to the super-hero genre can work if approached correctly; a similar depiction of violence worked well in Warren Ellis and Stuart Immonen’s NextWave, for example. But Destroyer isn’t a satire or a comedy. It’s a drama. I found Keene Marlow’s struggle to come to terms with his mortality and what it means for the people around him to be incredibly compelling. I just couldn’t see how the reflective, sensitive man we get to know in his private life could be the man who clearly relishes violence once he dons a mask and costume. Mind you, I so much want to learn more about the man, I’m willing to put up with the monster… for now.
Walker’s artwork is crisp and slickly stylized. His efforts here remind me of the kind of energy and personality one can find in Cully (Black Lightning: Year One) Hamner’s art. He conveys Keene’s age quite well without making him seem feeble. I like that he crafts him as a stout, solid powerhouse of a man. Walker’s design for the title character’s wife represents a nice balance of ordinary and extraordinary. My one qualm about the visual side of the book (aside from the gore) is the actual design for the title’s protagonist. I know it’s in keeping with his classic look, but it’s so Skrull-like, I wonder if it might not confuse some of Marvel’s newer readers who are unfamiliar with this obscure property. 6/10

The Flash: Rebirth #1 (DC Comics)
by Geoff Johns & Ethan Van Sciver
There’s a lot to like in this first issue. The murder plot that serves to open the story is intriguing. Barry Allen’s appreciation for a world that seems to move at light speed, thanks to new gadgets and more hectic lifestyles, is a nice spin on the usual reaction of the hero-back-from-the-dead. I also like the fact that Barry’s return has not only brought joy into the lives of those around him, but it’s also brought confusion and resentment. Despite the strengths in the plotting and characterization, the story suffers under the weight of all of the history that Johns wants to acknowledge here. His enthusiasm for the Flash mythology is evident, but the plot and script he’s devised as a result is too dense and complex. He tries to include as much exposition as possible, but there’s just too much ground to cover.
The overwhelming nature of the Flash’s history and the sheer numbers of his allies and enemies impacts the art as well. Ethan Van Sciver has a hyper-detailed, meticulous style, like those of George (Final Crisis: Legion of Three Worlds) Perez and Phil (Amazing Spider-Man) Jimenez. Every page is just too cramped with information. I also found it odd that the darker, harsher new villains that have been introduced into the Flash’s world in recent years have been elevated to the some kind of campy, colorful status as the classic Rogues in the Flash Museum scenes. It seems to me this creative team’s last landmark resurrection series — Green Lantern: Rebirth — was more straightforward than this and therefore more engaging. 6/10
Seaguy: The Slaves of Mickey Eye #1 (DC Comics/Vertigo imprint)
by Grant Morrison & Cameron Stewart
If you thought Grant Morrison’s Final Crisis was confusing, wait until you read Seaguy: The Slaves of Mickey Eye. Mind you, Morrison’s adoption of a thoroughly surreal approach for this new project is far more purposeful, and it should come as no surprise, given that the first Seaguy series was similarly dizzying. The Slaves of Mickey Eye is perplexing, disjointed and odd, and it’s also glorious. I don’t get the full meaning of everything Morrison is trying to say and accomplish here, but a big part of the message is clearly a critique of western society and how it’s allowed corporate culture to co-opt how we perceive truth and reality. Furthermore, Morrison continues to explore characters and terrain that seem to be his take on the kind of weird and wonderful commentary that the late Jack Kirby offered with his Fourth World comics from DC in the 1970s. If the New Gods lived in the Fourth World, Seaguy, She-Beard and these other characters live on the Sixty-Fourth World. (Sixty-four is four cubed. It’s junior-high math, people; try to keep up.)
The last major work we saw from Cameron Stewart was The Other Side, his Viet Name war story collaboration with writer Jason Aaron. He brought a sharper level of detail to bear on that project, and with his return to Seaguy’s world, he adapts his style once again. There’s a simpler look at play here that’s in keeping with the wide-eyed, innocent super-hero concepts that are blended with the bizarre acid-trip plotting. Stewart’s designs are fantastic. The contents of the Cabinet of the Cryptosaurs look incredibly cool, and Prof. Silvan Niltoid looks like he could have been plucked from an issue of All-Star Superman. The thick linework and weird amalgam approach to character designs are also in keeping with Kirby’s mad ideas of the ’70s. 8/10
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April 3rd, 2009 at 2:50 am
I really, really hated the first Seaguy miniseries. I just found it to be a willfully abstruse, self-indulgent mess. And it’s not because I can only handle a straightforward, hand-holding, comic-book narrative. I loved Like a Velvet Glove Cast in Iron, David Boring and Jim Woodring’s Frank comics and liked Chance in Hell, Seven Soldiers, The Filth and Promethea. But my immediate reaction to Seaguy was, “Wow, I wish I could turn this back into $9.” I read it too long ago to list specifics, but I was left with the impression that Morrison was trying way, way too hard to make an abstraction of superhero comics, with the worse crime of creating a character and world I couldn’t give a shit about.
Here’s a snippet from an interview Grant did with Arthur Magazine:
“After I did Seaguy and so many people said they didn’t get it, I felt completely exasperated. Seaguy is based on medieval quest literature which always has the young hero setting out and he has his companion who gets killed, the questing beast, but many of my readers seem to now be unaware of storytelling structures beyond the Hollywood three-act, and the literalism is so rife that nobody seems to be able to deal with symbolic content anymore.”
And then he goes off to imply that people that didn’t “get” Seaguy are schizophrenic. Seriously. (You can read the whole thing here.)
I really do enjoy the vast majority of Grant’s output and he seems like a great guy to boot, but good lord, what the hell is he talking about here? That my failure to appreciate Seaguy is because I didn’t major in medieval literature and forgot to take my olanzapine? If you tell a good enough story, a successful story, audience appreciation and understanding of the big ideas, metaphors, symbolism, subtext, etc. will arise naturally. Was Seaguy good enough? Nah. Not for me anyway.
If I ever see the entire collected saga sitting on a library bookshelf, maybe I’ll give it a second chance. For the art at least.
April 3rd, 2009 at 1:44 pm
I find a lot of Grant’s stuff unreadable. I vacillate between thinking either “I’m too dumb to get it” and “Maybe there’s really nothing there to get.”
Then I read All-Star Superman and am blown away by the genius.
April 3rd, 2009 at 2:11 pm
Someone on another forum raised a good point about Flash: Rebirth:
When Hal came back, it was welcoming (for most; I wasn’t at first) because of his treatment. He also brought back the Corps, which a lot of fans (including myself) were happy about. His death, or more specifiably, his near genocide of the Green Lanterns, left a bad taste in the mouths of many fans who wanted to at least seem him go out in an honouring style. So, GL: Rebirth was bringing Hal back to that greatness so that he can renew the great legacy he previously tainted.
Barry, on the other hand, because of the respect postmortem and definitely the heroic way of going out, fans accepted his death because he left behind a great legacy. There was nothing tainted about the way he went out and fans accepted it. Admittedly, some fans at the time wanted to see him come back, but by the time Wally’s story, “The Return of Barry Allen,” those fans quieted. Certainly quieted in comparison to the very vocal Hal Jordan fanclub.
So, to Barry back taints his heroic departure rather than try to vindicate or cleanse it like Hal’s did. Honestly, because of this, I’m not sure if I want to even bother with Rebirth. I just don’t see any reason in bringing back the character at all and think it’s a great mistake.
April 6th, 2009 at 2:56 pm
Perfectly put, Nick. I am a huge Flash fanboy, and did buy the first issue of Rebirth, but I don’t see any point in Barry’s return beyond DC editorial/Johns wanted it to happen, so it happened.
In defense of the book, I liked that it appears we will have a mystery or two as the primary story structure. Hopefully, the deck has been cleared of exposition and we can dig into these as a police procedural, which very much ties into Barry’s roots. I’m also encouraged that it does seem so different from GL: Rebirth – the Flash’s world should not end up looking like the Lanterns’ when all is said and done, so the story defining that world should be different. The idea of a “Flash Corps” is pretty ridiculous. Finally, Johns’ tic of having a character act as the mouthpiece for fandom opinion, as Bart comes across in this issue, amuses me. In may grate in short order, but in the near term it’s clever.
I’ve never been a fan of Van Sciver and this is no exception. While his work is reminiscent of a Perez or Jimenez, it has none of their fluidity – or that touch of cartoony that lets you know this is a superhero story.